Created by Wyna Liu & Talya Stein
A carrot is hang on a string, which hides when the user reaches for it.
Concept:
We are always chasing the “carrot”, trying to get somewhere. In a race to the future. In a race to get to a destination.
Always attempting to catch was is in front of us and hang on to it. An impossible mission. Change is constant.
Process:
Input: The users hand movement.
Process: A box with a carrot hang in it on string connected to gears connected to a motor. When the user reaches to the carrot, an infra range sensor triggers the motor, which wheels and the carrot into the box.
Output: Carrot never can be caught.
You will only see the carrot. Never catch it.
The first iteration of the idea was for the carrot to be controlled by your head movement, and to be moving tons of gears mounted to a wall…
we set out to build it…
We made in Rhino the gears, and then laser cut them.
After showing the model to the class, we realized that the head movement isn’t the exact way to go for this concept.
We decided to have the movement be hand movement,
and the sculpture to be self contained.
We both fell in-love with this absolutely amazing book “Wooden Machines by Alan & Gill Bridgewater”:
The book has all the diagrams of all the models, so we choose two mechanisms which could together, with tweaking, could create our sculpture.
So our first attempt was to use ready made files, and to adapt them to our design in Rhino.
When we took it to the master cam, and the files didn’t compile. For some reason it kept breaking apart.
So we designed them from scratch in Rhino, and it still didn’t work. So, we designed them in Illustrator.