I continued the oculus experimentation, positioning the camera the same as in a video game. The camera was placed just above the users head, giving them a vision of themselves, following the users head movement.
The users were asked to do a few simple tasks: draw, poor a glass of water, throw and catch an object. Afterwords, I also turned around the camera so they could see the world upside down.
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After, they were asked to fill out a survey, sharing their feelings about the experience.
Over all, I think there is high potential here, for a few very clear reasons:
1. People like seeing themselves.
2. It’s a new way to experience a video game.
3. Literally- you are put in the game.
4. The oculus cuts you off from realty. A game showing the real world, makes realty into a game.
5. Over all all the users said they had fun and thought this was entertaining.
Problems to over come:
1. All users reported they felt disoriented after the experience. One reported a headache.
2. It was hard for some to see.
3. The users perspective is all messed up.
4. Cables! Must be wireless.