Nothing > Something

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MY HUNCH:
A series of kinetic interactive sculptures, all responsive to the viewer. Each Sculpture responsive to a different sense.

PARAGRAPH ABOUT THIS WORK:
These sculptures are alive. They come to life as the viewer approaches them. They move. Breath. React. Connect. I think of them as creatures. Each having one sense for an input, and another for an output. Together they are a family, or you might think of them as a little zoo.
A fun, crazy exhibition, were the viewer can become apart of the show. 

FREE WRITING:
Art should be fun. Engaging. Inviting. It should make you think. You should leave different from how you arrived at the exhibit.
I want the exhibition to be an exciting thrilling experience for the viewer. I want the viewer to feel like they are bringing the pieces to life. 
The pieces should be connected to each other. I’m thinking of the pieces as these creatures. Each of them having one senses as a form of input, and one as a form of output.
Also, I see this work as my personal attempt to break the rules of the traditional museum, where you have to be quiet, and just observe the art. Having sculpturing in my background, it is so dissatisfying for me to not be allowed to touch a sculpture. I see it as half the experience.

FORMS:
> Sculpture
> Dolls
> Performance
> Interactive drawings
> Projection Mapping

MATERIALS:
> Clay
> Molded / sculptured Plastic
> Wood
> Sand
> Fabric
> Computer (projection)

SCALE:
> As big as an elephant
> Medium as a backpack
> Small as a mouse (fit in mu hand)

AFFECTS:
I see it as a series that build a family. Or a bunch of animals that build a zoo. So Each sculpture has its own personality.
> Mother. Loving. Over baring. Nagging. Asking too many questions.
> Father. Sturdy. Reliable. Macho.
> Big sister. Rockstar. Cool. Wants a lot of attention.
> Little brother. Annoying. Nagging. Also wants to be the center of attention. Winey.
In the case where it feels more like a zoo:
> Lion. King of the jungle. Loud roar.
> Monkey. Fun. Funny. Mimics the viewer.
> Mouse. Quick. Small. Squeaky.
> Giraff. Arrogant. Day dreaming.
> Cat. Flirty. Queen. Clean.

VERBS:
> Excite
> Enroll
> Make think
> Make laugh
> Connect
> Fun
> Delight

MOTIVATION (WHY?!):
> I want to make interactive kinetic art
> Invent myself as an interactive artist
> Defy ‘traditional’ museums rules
> Leaving ITP with a basic set of PCOM skills
> Practicing my beliefs (which are believing that by involving the viewer in your art, you will get them to relate and connect to the piece on a high level)
> I want to see this installation

INSPIRATION:
> Daniel Rozin. First interactive exhibition I ever went to
> Camille Utterback. Amazing interactive artist. Very immediate viewer response
> Theo Jansen. One of my favorite kinetic artists in the world. The movement of his beasts are remarkable
> Reuben Margolin. The movement in his sculptures is phenomenal
> Yayoi Kusama. Love the obsession in her work. The way it feels like it takes over you. Huge fun factor
> Sculpture gardens
> Toys (how FAO Schwartz used to display their toys. Inviting you to play)
> Arduino. Programing made easy
> Going to museums with my family. Seeing how much they don’t understand. Listening to their frustrations

IDEAL AUDIENCE:
> Adults. from the art scene
> Adults not from the art scene
> New Yorkers
> Teenagers
> Me
> ITPiers

CONTEXT / LOCATION:
> The New Museum
> Kinetica Museum
> Exploratorim
> 3LD

AFFINITIES:
> Camille Utterback. I feel she has work most similar to what I am interested in doing.
> Daniel Rozin. Exhibition in Israel. All of his mirrors.
> Moma. The Rain Room
> Guggenheim. James Turrell

FUTURE PLANES (RESEARCH):
> Stories. I want to build a story around all of this project. Or build my own story, or build off a known one)
> Senses. They are 5 known senses, and up to 21 arguable ones. I’m interested in the arguable ones…
> Sensores. Motors. Actual technical details
> Sketches. Sketch as many possible options as possible
> Materials. Choose what materials I want to work with and start playing with it

BIG ENOUGH?
I am sure this project is big enough to interest me for the whole semester. Maybe it will interest me for the next 10 years. I want to plan out the creatures (an initial plan) and then focus at the end of the semester on building 1-3 finished creatures (depending on the scale and complexity).

MAPING: Camille Utterback | Potent Objects-
Idea: Potent Objects is a playful way to build emotion (and motion) into objects
Form: Interactive-kinetic-video sculptures
Materials: Ready made + screen
Scale: Balance – Medium. As big as a chair. Shaken – Small. As big as a mug
Affects: Cheerful. Clumsy. Amusing
Verbs: Amuse. Intrigue. Satisfy
Motivation: Examine the tropes of interactivity as metaphors for human emotion
Ideal Audiences: Tech geeks. Art lovers
Context / Location: American Museum of the Moving Image, NY. 
Skive Kunstmuseum, Skive, Denmark. Atlantic Center for the Arts, New Smyrna Beach, FL. Les Galeries Poirel, Nancy, France. Sun Valley Center for the Arts, Sun Valley, ID. Microwave International Media Art Festival, Hong Kong, China. The San Jose Museum of Art, San Jose, CA.

MAPING: Theo Jansen | StrandBeest
Idea: Creating new forms of life. Skeletons that are able to walk on the wind
Form: kinetic sculptures
Materials: Plastic yellow tubes
Scale: Huge. As big as a the dinosaur Tyrannosaurus Rex
Affects: Modestly impressive. Powerful. Graceful elegance
Verbs: Impress. Excites. Blows my mind
Motivation: Creating life. He wants the beasts to be able to live on with out him on their own
Ideal Audiences: Dancers. Art lovers. Mechanics. Engeniers
Context / Location: The beach

 

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